If you've tried to build something in Godot or Unity, you know how frustrating these IDEs are for beginners. They're built around 3D engines, and making simple 2D games is like pulling teeth. On the other hand, completely visual IDEs like Scratch are a misery to work with due to their inflexible design. Fantasy consoles are like PICO-8 and TIC-80 are fantastic, but they're really geared towards Game Boy Color-sized experiences.
We need a middle-ground for making hi-res 2D stuff again. An IDE that's as easy to use as Visual Basic, that lets you drag'n'drop window elements and game objects with ease. An IDE that doesn't require watching 25 hours of crappy Youtube coding tutorials to render a hello world scene. We had all of this in the mid-90s, and we forgot how much user interfaces mattered for the average kid who just wanted to goof around and make stuff. Something as easy as HyperCard, but as robust as Visual Basic.
EXiGY rolls up the all of the above experiences into a single package: make games the way they were made in the mid-90s, by dragging and dropping objects into a window, programming some behaviour into those objects, and clicking the Run button. It's like ZZT with tile graphics instead of ASCII. EXiGY is a game engine, IDE, and construction kit, all rolled up into a tiny package.
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