BarkVR is an open-source and decentralized social XR creativity tool, built upon the solid foundation of Godot 4.x.
The project is still in the very early stages. Please feel free to support the project however you wish, or not at all.
- Accessibility: Making BarkVR welcoming to everyone, regardless of background or ability.
- Decentralized Design: Giving users the power to shape BarkVR's world through decentralization.
- User Empowerment: Providing users with complete control over their creations for a sense of ownership.
- Open Design: Welcoming collaboration and transparency to evolve BarkVR together.
- VR FOSS: Leading the charge in open-source VR for limitless innovation.
- Social VR: Creating a space where connections thrive beyond physical limits, fostering shared experiences and boundless imagination.
For those eager to follow BarkVR's progress, the "dev" branch is where the latest changes are. Main will eventually be reserved for tagged releases.