PHAUNE RADIO is a little bug as curious and untameable as the strange sounds it airs 24h/7 on the world wild web and on on your mobile phones: soundscapes from the wider world, bald and hairy music, meetings with animals, archives from the future, eartoys….
Phaune Radio, it’s like night and day. More than 10 000 tracks for an handmade airplay : effervescent and tousled during the day, horizontal and experimental from 10:00pm (Paris Timezone).
d[-_-]b Phaune Radio can be found under natural conditions on the Internet, and also as Mp3 128kbps, Mp3 256kbps, via your favorite media player. Keep calm and go wild, anytime, anywhere…
This collection is a compilation of underground/independently-released cassette tapes from the days when the audio cassette was the standard method of music sharing... generally the mid-eighties through early-nineties. The material represented includes tape experimentation, industrial, avant-garde, indy, rock, diy, subvertainment and auto-hypnotic materials. Much of this material defies category, and has therefore not been given one.
The bulk of the tapes in this library were donated to the project by former CKLN FM radio host Myke Dyer in August of 2009. The original NOISE-ARCH site was hosted and maintained by Graham Stewart and Mark Lougheed.
The Lainzine is a free, not-for-profit zine created (largely) by / for fans of the late-90s anime Serial Experiments Lain and the many relevant communities, websites, and dusty art-projects it has inspired over the last decades. topics covered include "digital life", the intersection of art and computers, cyberpunk themes, programming and opsec, pseudo-religious technobabble, and whatever else people feel like sharing, all presented in a lain-inspired a e s t h e t i q u e format.
If any of the topics above seem interesting to you, have a look at the archive. "production quality" varies a bit, as it's taken a while to figure out how best to present things and make them all pretty, but there's still interesting stuff to read no matter which you pick up.
And, if you like what you see there and have something you want to share as well, please don't hesitate to read the submission guidelines and do so! as a free community project, the lainzine is what people make of it, with those people being anyone at all who feels some sort of affiliation with lain and the many things the name has come to mean. so don't feel like your work or ideas don't belong just because they differ a bit from what's been in past zines. we're all connected, after all.
Originally founded in 1962 as the National Instructional Television Library (NITL), AIT operated in Bloomington, Indiana for almost fifty years, creating educational television programming for National Educational Television (NET) and later PBS. The organization prided itself as leader in developing educational material for a television age and believed that evolving televisual technology could, according to one AIT catalogue, “complement traditional teaching by providing ‘field trips’ through time and space, demonstrations, and simulations.” A shift in emphasis from “television” to “technology” in 1984 marked the expansion of AIT to include development of instructional materials for computers and other technologies. The mission of AIT paralleled the various audio-visual instructional activities at Indiana University’s own Audio-Visual Center (AVC) and the NET Film Service, which, through a network of collaborative efforts, produced and distributed educational programming for nearly half a century.
Remember those surreal educational television shows that PBS used to air in the mornings? Those.
The National UFO Historical Records Center is a 501(c)(3) Nonprofit Corporation in the state of New Mexico that seeks to educate the public on the history of the UFO/UAP phenomenon, preserve and digitize historical documents and media, and promote scientific research into the topic. We are an organization of leading researchers and archivists who together hold the largest collection of historical UFO records in the United States of America. We intend to bring all these collections together under one roof to preserve this important piece of history for future generations. There is no central place for the public to get the true story of UFOs and we endeavor to provide clarity to current developments and past events through the lens of historical records and data.
Greyprints for 3d printing a set of adult teeth.
Toynbee Tiles refer to a message and a medium invented by a Philadelphia artist in the 1980’s. This site explores the story and the meaning behind the work.
In 1993, I was heading to the arcade with a pocketful of quarters when I noticed a Toynbee Tile embedded in the asphalt near 16th and Chestnut Streets in center city Philadelphia. That moment put me on a path that culminated in my participation in the Sundance Award winning documentary, Resurrect Dead: The Mystery of the Toynbee Tiles. The film led to a ton of interest in the tiles. This site was created as a response to many of the most common questions and misconceptions about them.
Welcome to Monolith Tracker, a collaborative effort on tracking the Monoliths that are appearing around the world. We need your help report new monoliths that we are missing.
On November 18th 2020, a group of Utah DWR Biologists were flying in Southwest Utah on an assignment to count Bighorn Sheep in the area. What they saw next kickstarted possibly the most ‘2020’ news story the world has ever seen. A large metal monolith, approximately 9.8 feet tall, was standing in the middle of the desert, miles from the nearest town of Moab, Utah.
They kept appearing. There have been 19 total monoliths, plus an additional 5 confirmed fakes, and they are seemingly growing exponentially. Are they all connected? Which ones are real, which are simply knockoffs? This mystery is far from over. With the way that 2020 has been going, it is likely just beginning.
Read-only JSON API: https://monolithtracker.com/json-export
A 15-minute introduction to unidentified anomalous phenomena that you can share at work.
Game of Shrooms is a once a year world-wide art N seek event created by Attaboy. The next Game of Shrooms happens on June 10th, 2023. On that day, artists from all over the world hide their original mushroom-themed art works in public places then they give hints (often on social media) for others to find AND KEEP!
Game of Shrooms is like an Easter Egg Hunt for art and celebrates the spirit of unexpected surprises. Started in 2019 by Attaboy. Artists and gatherers from Hong Kong, Berlin, Japan, the UK, India, Russia, Switzerland, Tasmania, the US, and many more participated in the world-wide event, creating a world-wide non-religious, no cost, personally interactive “art show” of making and sharing, suspense and sometimes absolute freakin’ wonder.
This is the much vaunted titor-special.
Ok, so I'm feeling a little paranoid. Things are not going so well in the USofA.. Hell we may as well call it the AFE...
Shadow Traffic produces and curates participatory experiences within interstitial areas of the urban landscape.
Our productions look like intimate gatherings, explosive celebrations, and decentralized renegade events in underutilized corners of mapped constructs: spaces we can activate as a temporary autonomous zone available to the public to engage with.
5 years since our inception, Shadow Traffic is the proud steward of the Lost Horizon Night Market in New York City, and Competitive Winter Picnicking. We created a trilogy of ephemeral art happenings in the realms of sky, land and sea that addressed storytelling and the spaces that occupy our memories.
We created two editions of a mid-holiday catharsis parade called Burning of Grievances and a Viewmaster chain-mail project called Anticipate-a-Day. And we honored our Shadow Royalty members every year with a Royalty Rumpus at underutilized public spaces around NYC.
We are now ready to expand our collective.
Particles of a Grey Sky is a comic about space aliens by J. Morgenstern (aka godlessmachine).
The world came to an end but kept going anyway. In the distant future, on a ruined, cold earth, humanity is controlled by a global government. Beyond that, there are the Greys, a race of mysterious aliens who are mostly known for the experiments they do on the humans, though no one really knows anything else about them. However, the planet is populated by the alien-human hybrids they’ve created.
One day a female Grey-human hybrid named Cilla finds a boy who was lost and on the verge of death in the desert. They become close friends, and soon they’re pulled into an adventure that becomes a quest to find the truth about everything: their world, the Greys and themselves.
This is a sci-fi coming-of-age adventure with a bit of action mixed in here and there. (Don’t read this for the action, though. That will only lead to disappointment.)
I’m making this comic primarily to learn how to make comics and all that entails. It currently updates bimonthly, though hopefully I’ll be able to update more often in the future.
Trying Human is a full color graphic novel that follows New York City secretary, Rose, as she learns she's being abducted by a group of aliens, the Greys, a race without emotions or sentiment. She catches the interest of Hue, an empathetic Grey, and his funny friend, Quazky, a Reptoid alien from a neighboring mothership. Using a device, the trying human circuit, the two friends infiltrate Rose's life and the human world.
A second storyline that begins every chapter, encompasses the lives of Phillis, Walter, and Dr. Glasner, all of whom are stationed at the Nellis Testing Range in 1947. Followed by a menagerie of aliens, the mysterious MAJESTIC12, and one defunct German scientist, the two women try to figure it all out with over half a century between them.
RSS feed: https://www.tryinghuman.com/comic/rss
Most people find this website because they are disturbed by an unusual unidentified low-frequency sound that scientists now call the Worldwide Hum. The classic description is that The Hum sounds like a car or truck engine idling outside your home or down the block. Some people describe it as a low rumbling or droning sound. It is typically perceived louder at night than during the day, and louder indoors than outdoors. The sound can usually be masked by background noise, such as a fan or keeping the radio on. We estimate that 2-4% of the global population can experience this phenomenon under certain conditions.
The typical characteristics of the World Hum are that sufferers hear it wherever they go, and that other people in the same place and time cannot hear it. This may be a type of otoacoustic phenomenon generated internally in the brain and auditory organs, through mechanisms which are not yet fully understood, but for which this project tries to find answers and possible remedies.
The entire dataset can be downloaded as a CSV file. There is also a project whitepaper for people to gather more data for analysis.
The weirdest, most unusual stuff on the surplus market at surprisingly good prices. Check back occasionally, you never know what you're going to find.
A blog that just posts numbers station-like recordings.
gcprand is a Python library for gathering Global Consciousness Project Dot data and generating psychorandom numbers seeded by nooetic activity. It is a thoroughly unconventional entropy generator in the tradition of Cloudflare's LavaRand.
Reading through the code could provide insights into how to pull and analyze the data myself.
Just what it says on the tin.
Psychotronic Video was a film magazine originally started by publisher/editor Michael J. Weldon in 1980 in New York City as a hand-written and photocopied weekly fanzine entitled Psychotronic TV. It was then relaunched by Weldon under its more commonly known name as an offset quarterly in 1989. Both versions of the magazine covered what Weldon dubbed "Psychotronic Movies", which he defined as "the ones traditionally ignored or ridiculed by mainstream critics at the time of their release: horror, exploitation, action, science fiction, and movies that used to play in drive-ins or inner city grindhouses." Weldon coined the term after being inspired by The Psychotronic Man (1980), a low budget science fiction obscurity.
This is the entire run of the magazine.