Neko is a cross-platform open-source animated cursor-chasing cat screenmate application. This is a historical archive of source code related to the Neko project.
Serving freely distributable files with FTP since 1990.
Linux was first released to the world from here 17.9.1991
This repository contains RCEd code extracted from Stuxnet binaries via disassembler and decompilers.
Many of you might find it wrong that both I and Mr. Amr Thabet copyrighted our code, I mean it is "stolen" code extracted from malware binaries, right?
I understand that it might look silly, but both of us spent hundreds, if not thousands, of hours between ASM code trying to figure out what was behind those binaries and we are providing the product of our hard work (i.e. readable C code) to you for free. It is not a simple job and it is not a short job, both our licenses are extremely permissive, you can do whatever you want with the code provided in this repository, the only thing I'd like to ask you is that our job get recognized and that when you use this code for analysis, blog posts, or university thesis you show us your support by giving us credit for what we did.
That's all. Thanks to all of you!
Tigress is a diversifying virtualizer/obfuscator for the C language that supports many defenses against both static and dynamic reverse engineering and de-virtualization attacks. Tigress is a source-to-source transformer - it takes a C source program as input and returns a new C program as output. An obfuscation script (actually, a long sequence of command line options) describes the sequences of transformations that should be applied to the functions of the program.
In 2010 I launched a Kickstarter for a full-scale modern text adventure, to be called Hadean Lands. I said “It might take six months; it might take more.”
In October of 2014 (I know), I launched the game on the iOS App Store and started sending out gift codes to my backers. There’s a whole story there, mind you, but let’s not get into it. Two years later I released a Mac/Win/Linux port on Steam and Itch.IO.
In early 2023, Mike Russo bruited the idea of IF Source Code Amnesty Day – a day to release the source for your game, be it good, bad, or janky.
The Hadean Lands source code was part of a high-level Kickstarter reward. About thirty generous backers received it – as a printed volume, not a digital file. And that was a one-time offer. I didn’t want to dilute the value of the reward by make the source more widely available. Nor (I selfishly thought) did I want to spoil players’ experiences by making the source easy to read.
But hey, it’s been almost a decade! Hadean Lands has been sitting out there all this time, earning a tiny (but steady) trickle of money. Lots of people have played it. Spoilers aren’t going to hurt its sales now. Surely more fans are interested in reading it than playing it. And the backers have had their period of exclusivity.
(Truth told, I was already considering the idea of a source code release. I was going to time it for the game’s tenth anniversary. But Source Code Amnesty Day was a way better idea.)
Suspended is a 1983 interactive fiction game written by Mike Berlyn and published by Infocom.
This repository is a directory of source code for the Infocom game "Suspended", including a variety of files both used and discarded in the production of the game. It is written in ZIL (Zork Implementation Language), a refactoring of MDL (Muddle), itself a dialect of LISP created by MIT students and staff.
The source code was contributed anonymously and represents a snapshot of the Infocom development system at time of shutdown - there is no remaining way to compare it against any official version as of this writing, and so it should be considered canonical, but not necessarily the exact source code arrangement for production.