Take Gibson's "Neuromancer" and related short stories; the visual kick of "Bladerunner", "Black Rain" and "Akira"; take the format and tangled firefights of Bullfrog's "Syndicate" game and splintered shards of Medieval Japan. The result is ZAIBATSU; roleplaying Japanese cyberpunk. Mean and moody manga. ZAIBATSU isn't watered down cyberpunk, near future elements from the best sources are here: replicants, lasers and cyborgs. All set in Gibson's futureworld: Tokyo gone global. Tokyo. The world's capital, largest, most high-tech, most happening city on Earth. Japanese culture is prevalent in many nations, just as American was in the 20th century. And the players are at the heart of this vast superpower. This is unique to ZAIBATSU, as is the world's retrogenics technology. Forget cybernetics in the traditional roleplaying game sense; with tech out of date as soon as it leaves the production line, no sucker is going to trade meat for metal if his new arm, say, will be redundant in two months. Now, updating the meat, that's something else...
Most of the rules in ZAIBATSU have been left to a minimum. Some may find this disturbing or annoying, but previous experience with other games has shown a distinct lack of atmosphere in supposedly fast combats. Keep combat fluid and verbal, fast and confusing. These are fast, and should be played that way. When you encounter something not in the rules - make it up! After all, that's just what I did in designing the game. The character design rules in particular are brief and to the point. Again this is for speed of play. It is not difficult for the player (or indeed the referee) to memorize the characters' skills since each has only six, with only one value (you've either got it or you haven't).
An archive of FASA's Doctor Who RPG from the 1980's. It didn't go very far or very long, so the texts that are there are pretty much all you've got.
Are you ready to travel through space and time to see the wonders and dangers that the universe has to offer? Visit distant alien civilisations, or travel to the distant past, or explore the future. Prevent sinister forces from conquering the universe or meddling with time. All this and more is available within the FASA Doctor Who RPG.
I plan to update the 1985 FASA Doctor Who rules to include the current series. I also plan to include various house rules, new NPC write-ups (from both old and new Doctor Who), and eventually original adventures. Check the Vortex Links for some great Doctor Who/Doctor Who RPG related links.
There is a department within Starfleet that is tasked with collecting and analyzing sensitive data that matters, planning and executing time-critical covert and overt operations, and safeguarding the secrets of the United Federation of Planets from internal and external threats to keep us all safe. Who are we? Starfleet Intelligence.
Certain assignments, however, cannot appear on standard mission dockets, carried out in secret by the best of the best for no fame, thanks, or recognition. They are the true heroes of the Federation, specialists in their field, operating from the shadows. They are Clandestine Operations.
The USS Joshua Norton is a Nova based collaborative writing Star Trek Sim. Set on a Golden Gate class starship, specifically designed for specialized Clandestine Operations use, the Emperor (as she's affectionately known by crew) is set in 2416.
The streets and the Corporations that run them are your only friends. Your identity is everything. Your reputation is the social currency controlling what schools you can attend, the cars you can buy, where you live, and—most importantly—who you work for. All of this is controlled by your C.H.I.P., an embedded device linked to your DNA. Your entire life on a small data card in your arm.
IDENTECO is a tabletop roleplaying game where you and your friends tell stories in a near-future science fiction alternate universe. The world has been thrown into social, economical, and political upheaval after a near catastrophic event that has remade the power structures around the world. To survive you must navigate the often dangerous streets and politically-charged boardrooms of Corporate America to achieve your goals. Out here, it's as much about who you know as what you know.
IDENTECO is built with an easy-to-understand dice system that is equally engaging for roleplay- or combat-heavy groups. The system promotes and rewards active engagement from players—no sitting around waiting for something to happen. You have actions you can take at any time. So get out there and have fun.
Backdoor Route is a card-collecting deck-building rogue-like cyberpunk computer game developed in partnership with project:v. Abandoned in a colossal planet-ship traveling across the rifts of the multiverse, the survivors of a long-forgotten tragedy must venture through the ruins of a dead and hopeless world in search of the Fruits of Vanth while drifting towards what they believe to be their salvation. Play the role of one of these interdimensional immigrants in a game that closely follows the format of classic rogue-likes save for one particularity: your actions, your items, your skills, and even your character progression are all represented by cards you assemble in decks while you crawl, hack and slash your way through the world the Gods have left behind.
In the AUR.
A library for evaluating tabletop dice roll expressions. Supports rolling multiple dice (3d6), dice arithmetic (adding die rolls together), dice with arbitrary numbers of sides (5d13), keeping or dropping the highest or lowest rolls, exploding dice (roll a maximum value, roll and add an extra die), and more.
Anders Mage Page was created in 1993 and offered a wealth of content to support Mage: the Ascension. Sadly, the site went offline years ago but people continue to look up articles from it on various archives of the World Wide Web. This site was created to make the material from Anders Mage Page available once again. This site has full permission from Dr. Anders Sandberg to reprint material from the original site. The original pieces have been altered to clean up typos and improve readability (formatted section headers, putting text and .eml files into HTML, etc.). This site has been designed to work well on mobile as well as desktop devices.
Mothership is a sci-fi horror roleplaying game where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You'll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life, and examine the horrors that encroach upon your every move. Designed from the ground up to be intuitive to run and easy to play, no system-mastery required. d100. Designed for very fast character generation.
The Player's Survival Guide is the core book.
Fan-made splatbooks to play Ghostbusters using the Savage Worlds system.
Open source greyprints for Braille polyhedral dice.
An official archive all all (and I do mean ALL) Star Frontiers materials from back in the day. Includes 2001 and 2010!
Fan published, approved materials for the OWoD and 20th game lines.
Different archetypes of RPG plots.
An opensource version of the C-64 game Paradroid. Also, there is an RPG fork of the game (FreedroidRPG).