zFRAG is a little Zen Game in which you can manually defrag a virtual Hard Disk. You can also turn on the AutoDefrag and sit back and watch. Developed in Unity, the game is available on itch.io.
Runs on 32-bit and 64-bit Windows, OSX, and Linux.
Web based image editor, modeled after the legendary Deluxe Paint with a focus on retro Amiga file formats. Next to modern image formats, DPaint.js can read and write Amiga icon files and IFF ILBM images.
Fully Featured image editor with layers, selections, masking, transformation tools, effects, filters, multiple levels of undo/redo, copy or paste from any other image program or image source, customizable dithering tools, and heavy focus on colour reduction with fine-grained dithering options.
Works on any system and works fine on touch-screen devices like iPads.
It is written in 100% plain JavaScript and has no dependencies. All processing is done in your browser, no data is sent to any server.
DPaint.js doesn't need building. It also has zero dependencies so there's no need to install anything. DPaint.js is written using ES6 modules and runs out of the box in modern browsers. Just serve index.html
from a web server and you're good to go.
PyDPainter, pronounced "Pied Painter" (like Pied Piper), is an attempt to create a usable pixel art program in Python using PyGame. The original inspiration came from the Commodore Amiga version of Deluxe Paint released by Electronic Arts in 1985. Back then, Deluxe Paint helped define the user interface of a paint program with tool bars, menus, and the novel use of left and right mouse buttons for painting and erasing. After pixel art gave way to photo-realism and high-resolution 24 bit color, Deluxe Paint was largely forgotten for artistic work -- left behind in the ever-progressing march of technology.
Recently, with a resurgence of all things "retro," low-resolution pixel art and limited color palettes have become popular once again. Many tools to deal with this medium are either too complicated or too crude. This project is an attempt to bring back an old but reliable tool and enhance it with some features to help it better coexist in the modern world.
Departure Mono is a monospaced pixel font with a lo-fi technical vibe inspired by the visual constraints of early command-line and text mode user interfaces. Think 80's dot matrix printers, ancient documents, airline tickets, and receipts.
Excels with tabular data. Includes characters for drawing in text mode. Seems to cover the classic IBM 256 character set. Includes .woff and .woff2 versions for web design.
progman is a simple X11 window manager modeled after the Windows 3 era. Can be themed (come with Hotdog Stand, of course). HiDPI support.
It looks like Windows v3.1. That's about it.
NsCDE is a retro but powerful UNIX desktop environment which resembles the CDE look (and partially feel) but with a more powerful and flexible framework beneath-the-surface, more suited for 21st century unix-like and Linux systems and user requirements than original CDE.
NsCDE can be considered as a heavyweight FVWM theme on steroids, but combined with a couple other free software components and custom FVWM applications and a lot of configuration, NsCDE can be considered a lightweight hybrid desktop environment.
In other words, NsCDE is a heavy FVWM (ab)user. It consists of a set of FVWM applications and configurations, enriched with Python and Shell background drivers, couple of the additional free software tools and applications. FVWM3 is also supported.
EMWM is a fork of the Motif Window Manager with fixes and enhancements. The idea behind this is to provide compatibility with current xorg extensions and applications, without changing the way the window manager looks and behaves. This includes support for multi-monitor setups through Xinerama/Xrandr, UFT-8 support with Xft fonts, and overall better compatibility with software that requires Extended Window Manager Hints.
Additionally a couple of goodies are available in the separate utilities package: XmToolbox, a toolchest like application launcher, which reads it's multi-level menu structure from a simple plain-text file ~/.toolboxrc, and XmSm, a simple session manager that provides session configuration, locking and shutdown/suspend options.
Latest release: January 2024
Github mirror: https://github.com/alx210/emwm
Required libraries:
Welcome to Vimm's Lair! This site is dedicated to nostalgia for many of the greatest game consoles ever made. Inside you'll find thousands of games, full-color manual scans, user ratings and reviews, and much more! Whether you're looking for some videogame nostalgia or just curious, you're sure to find everything you need!
Back Issues of Legowelt’s ‘Shadow Wolf Cyberzine’ Internet’s No.1 lifestyle opinion glossy for the modern Cyberpunk Electronic Music afficinado. Originally an e-zine in classic ASCII BBS txt haxor style, from Issue 11 onwards it comes out on paper. Released yearly around Christmas with some special issues at other times.
In 2023 I decided to release the Shadow Wolf Cyberzine in paper zine format, so from Issue 11 on it will be on paper, I will scan it soon and put it here, it will be available on the Legowelt bandcamp very soon or ask for it at shows and sometimes recordstores have some copies etc.
A dealer in Pennsylvania that specializes in components for classic and retro electronics, from computers to televisions. They have an old-school website, which befits their wares, so if there's something rare and esoteric you need, start looking here first.
Retro Con is a pop culture and memorabilia show catering to anything considered “retro”, especially the 80’s! Transformers, Star Wars, GI Joe, Ghostbusters, He-man, classic video games, etc.. We’ve got 275+ tables of collectibles and art for sale, special guests, video games, a costume contest, raffles, a trivia contest, panels, replica props, and much more!
Even seems affordable. Explicitly cosplay friendly.
RSS feed: https://retrocons.com/feed/
The sister site of the Sunbow Marvel Archive, dedicated to the digital preservation of scripts, storyboards and other production material from 1980s animation. This is an unofficial site which has no affiliation with any company responsible for the commission or production of the cartoons depicted herein.
There was a time when electronic calculators did not yet exist. This did not stop us from doing complicated things, like going to the moon, figuring out the double helix, or designing the Boeing 747. In those days, when we needed to compute things, we used slide rules which are marvelous and beautiful instruments!
There are many pages about slide rules on the web, and you can still buy brand new slide rules (40 years old but never used, and still in their factory supplied box) in various places. The purpose of this particular and quite idiosyncratic slide rule page is to describe common scales used on slide rules, and the kind of mathematical expressions that could be evaluated with those scales.
Greetings! This site contains scans and descriptions of my collection of slide rules, along with several pages of (hopefully) useful background information. I haven't been actively collecting new rules for several years now, but I have kept the site up as a resource for others.
This self-guided course gives numeric examples of the basic calculations that a slide rule can do. Just follow the step-by-step instructions and you will be amazed by the power and versatility of the venerable Slipstick. Click on any of the images below to get a large, unmarked, blowup of each slide rule as shown in the problem.
The site can also be downloaded as a PDF for use as a textbook.
An 8-bit minicomputer with a fully custom architecture. Hardware schematics, software (firmware), and an emulator for testing.
8-bit data width. 16-bit address space (with banking). 8 general purpose registers (5 normal, 2 indirect addressing, 1 flag), 16 instruction RISC instruction set, port mapped I/O.
On My abandonware you can download all the old video games from 1978 to 2010 for free! You can play Pacman, Arkanoid, Tetris, Galaxian, Alter Ego, or Blackthorne, Civilization, Sim City, Prince of Persia, Xenon 2, King's quest, Ultima, Kyrandia, The Incredible Machine, Another World, Test Drive, Flashback, Lemmings!
And more, of course.
A nice, retro-looking dashboard for organizing your environments. Instant local search, keyboard shortcuts, themable, customizable. YAML config file. Icons can be customized as well. Theoretically small enough to carry around on your mobile device. Uses yarn to install dependencies and compile. Themes can be switched out in realtime.
Reminds me a bit of GEOS or Workbench.
Serve with any web server; the Docker container uses nginx, but use whatever.
This is a list of small, free, or experimental tools that might be useful in building your game / website / interactive project. Although I’ve included ‘standards’, this list has a focus on artful tools and toys that are as fun to use as they are functional.
The goal of this list is to enable making entirely outside of closed production ecosystems or walled software gardens.
A Pixel Art Editor. Self hosted. Single page app. Draw old-school pixel art by hand in your web browser, save the images locally. Can assemble frames into an animated gif. Can even import an image file and turn it into an approximate pixel art image. Can be installed as a progressive web app but good luck getting those to work.