The sister site of the Sunbow Marvel Archive, dedicated to the digital preservation of scripts, storyboards and other production material from 1980s animation. This is an unofficial site which has no affiliation with any company responsible for the commission or production of the cartoons depicted herein.
This webring is for anyone who is tired of how boring and same-y the internet is today. It's for anyone who is sick of seeing websites used purely to drive monetization, informative blogs that ask you to subscribe to see content.
If you believe that the internet is being wrongly controlled by capitalism, or that social interaction online should be more than it currently is on Facebook, Twitter, or Instagram, then you belong here.
There was a time when electronic calculators did not yet exist. This did not stop us from doing complicated things, like going to the moon, figuring out the double helix, or designing the Boeing 747. In those days, when we needed to compute things, we used slide rules which are marvelous and beautiful instruments!
There are many pages about slide rules on the web, and you can still buy brand new slide rules (40 years old but never used, and still in their factory supplied box) in various places. The purpose of this particular and quite idiosyncratic slide rule page is to describe common scales used on slide rules, and the kind of mathematical expressions that could be evaluated with those scales.
Greetings! This site contains scans and descriptions of my collection of slide rules, along with several pages of (hopefully) useful background information. I haven't been actively collecting new rules for several years now, but I have kept the site up as a resource for others.
This self-guided course gives numeric examples of the basic calculations that a slide rule can do. Just follow the step-by-step instructions and you will be amazed by the power and versatility of the venerable Slipstick. Click on any of the images below to get a large, unmarked, blowup of each slide rule as shown in the problem.
The site can also be downloaded as a PDF for use as a textbook.
An 8-bit minicomputer with a fully custom architecture. Hardware schematics, software (firmware), and an emulator for testing.
8-bit data width. 16-bit address space (with banking). 8 general purpose registers (5 normal, 2 indirect addressing, 1 flag), 16 instruction RISC instruction set, port mapped I/O.
On My abandonware you can download all the old video games from 1978 to 2010 for free! You can play Pacman, Arkanoid, Tetris, Galaxian, Alter Ego, or Blackthorne, Civilization, Sim City, Prince of Persia, Xenon 2, King's quest, Ultima, Kyrandia, The Incredible Machine, Another World, Test Drive, Flashback, Lemmings!
And more, of course.
A nice, retro-looking dashboard for organizing your environments. Instant local search, keyboard shortcuts, themable, customizable. YAML config file. Icons can be customized as well. Theoretically small enough to carry around on your mobile device. Uses yarn to install dependencies and compile. Themes can be switched out in realtime.
Reminds me a bit of GEOS or Workbench.
Serve with any web server; the Docker container uses nginx, but use whatever.
This is a list of small, free, or experimental tools that might be useful in building your game / website / interactive project. Although I’ve included ‘standards’, this list has a focus on artful tools and toys that are as fun to use as they are functional.
The goal of this list is to enable making entirely outside of closed production ecosystems or walled software gardens.
A Pixel Art Editor. Self hosted. Single page app. Draw old-school pixel art by hand in your web browser, save the images locally. Can assemble frames into an animated gif. Can even import an image file and turn it into an approximate pixel art image. Can be installed as a progressive web app but good luck getting those to work.
This webring is for homepages of people who are interested in low tech, small game tools, and other forms of Web 1.0 inspired creativity.
snakeware is a free Linux distro with a Python userspace inspired by the Commodore 64. You are booted directly into a Python interpreter, which you can use to do whatever you want with your computer. Our window manager, snakewm, is based on pygame/pygame_gui. We do not use X11; snakewm draws directly to /dev/fb0.
We also are not going to be using any other huge and opaque software such as systemd, etc. The goal is to eventually have a usable set of userspace apps and utilities written entirely in Python, because Python is fun and it Just Werks™.
A site dedicated to gathering as much information as possible about the productions, the groups, the sceners, the events and bbs's in the Commodore 64 scene. You can help this database grow by submitting information about the productions/groups/sceners/events/bbs you know about.
Another online vendor that sells retrocomputing stuff. Upgrades, addons, and replacements for Amiga, Atari, Commodore, and Sinclair.
Sells recap kits for everything. New keyboard springs, too.
A clean implementation of a common lettering style found on technical drawings, engraved office signs, computer and typewriter keyboards, and some comic books and avionics from the mid-20th century.
his package ports the XMODEM, YMODEM and ZMODEM protocols to Python. We try to implement the protocols as minimalistic as possible without breaking the protocol specifications. All modem implementations must be given a getc callback to retrieve character data from the remote end and a putc callback to send character data.
A retrofuturistic transhuman game where you hunt down uploaded renegades in a mesh network.
A collection of text art and photographs with an 8-bit aesthetic.