Somebody's writing a clean-room implementation of Solomon's Key for the NES. All of the original levels are already implemented. Theoretically cross-platform. Doesn't quite work yet but it's getting there. Includes a level editor so you can build your own levels. Seems to have some tricks to getting it to run but I haven't tried them yet.
System Syzygy is a story and a puzzle game, in the style of Cliff Johnson's classic Macintosh games The Fool's Errand and 3 in Three, and of Andrew Plotkin's System's Twilight. As you move through the game, solving a variety of different kinds of puzzles, the game tells the story a piece at a time. By the end of the game, all the different puzzles and pieces of the story come together into a single meta-puzzle.
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