An implementation of Eno and Schmidt's Oblique Strategies. Done entirely in HTML5, with just enough Javascript to pick randomly. Might even work as a PWA.
From Wikipedia: Oblique Strategies (subtitled Over One Hundred Worthwhile Dilemmas) is a card-based method for promoting creativity jointly created by musician/artist Brian Eno and multimedia artist Peter Schmidt, first published in 1975. Physically, it takes the form of a deck of 7-by-9-centimetre (2.8 in × 3.5 in) printed cards in a black box. Each card offers a challenging constraint intended to help artists (particularly musicians) break creative blocks by encouraging lateral thinking.
This is a web page that randomly picks one of the oblique strategies and shows it to you.
Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too much data. It is a huge drag on Internet performance created, ironically, by previous attempts to make it work better. The one-sentence summary is “Bloated buffers lead to network-crippling latency spikes.”
The bad news is that bufferbloat is everywhere, in more devices and programs than you can shake a stick at. The good news is, bufferbloat is now, after 4 years of research, development and deployment, relatively easy to fix. The even better news is that fixing it may solve a lot of the service problems now addressed by bandwidth caps and metering, making the Internet faster and less expensive for both users and providers.
A curated list of awesome articles about falsehoods programmers make about things which are simply untrue.
If your Ubuntu machine is having problems with network configuration (Network Manager is refusing to configure an interface for some reason), these tips may help you fix it.
A short and sweet page about how easy it is to fuck up using git, giving specific examples, and how to get out of those situations.