You are a lone adventurer in a strange world, where geometry does not work in the expected way. Gather as much treasure as you can before the nasty monsters get you. Explore about 50 different worlds, each with its own unique treasures, enemies, and terrain obstacles. Your quest is to find the legendary treasure, the Orbs of Yendor. Collect one of them to win! Or just ignore your quest and collect smaller treasures.
The twist is the unique, unusual geometry of the world: it is one of just few games which takes place on the hyperbolic plane. Witness a grid composed of hexagons and heptagons, straight lines which seem to be parallel, but then they diverge and never cross, triangles whose angles add up to less than 180 degrees, how extremely unlikely is it to reach the same place twice, and how the world seems to be rotated when you do return. All this matters for the gameplay. The game is inspired by the roguelike genre (although in a very minimalist way), works of M. C. Escher, and by puzzle games such as Deadly Rooms of Death.
With more space than anything Euclidean. The game dynamically generates new parts of the world as you move. No previous understanding of hyperbolic geometry is required -- actually, playing HyperRogue is probably the best way to learn about this, much better and deeper than any mathematical formulas. It is virtually impossible to get back to a place where you have been before, unless you go back exactly the same way. Show your true mastery of hyperbolic navigation by finding the Orb of Yendor, Holy Grail, rescuing the Prince(ss)!
A small but highly customisable site template, ideal for a project documentation homepage.
Might be addable to my website's theme.
A website with lots of different conversion utilities. Plug in the values, get the answers, and get on with your life.