Backdoor Route is a card-collecting deck-building rogue-like cyberpunk computer game developed in partnership with project:v. Abandoned in a colossal planet-ship traveling across the rifts of the multiverse, the survivors of a long-forgotten tragedy must venture through the ruins of a dead and hopeless world in search of the Fruits of Vanth while drifting towards what they believe to be their salvation. Play the role of one of these interdimensional immigrants in a game that closely follows the format of classic rogue-likes save for one particularity: your actions, your items, your skills, and even your character progression are all represented by cards you assemble in decks while you crawl, hack and slash your way through the world the Gods have left behind.
In the AUR.
pyglet is a powerful, yet easy to use Python library for developing games and other visually-rich applications on Windows, Mac OS X and Linux. It supports windowing, user interface event handling, Joysticks, OpenGL graphics, loading images and videos, and playing sounds and music. All of this with a friendly Pythonic API, that's simple to learn and doesn't get in your way.
Github: https://github.com/pyglet/pyglet
Null Signal Games is a games publisher operating as a registered nonprofit company. Our only current product is the expandable card game Netrunner, which we are continuing following the end of its support by its previous publisher, Fantasy Flight Games.
We do so primarily by creating brand new sets of original Netrunner cards. These are fully interoperable with FFG-era Android: Netrunner cards.
Our products include System Gateway, a new beginner set aiming to be a fully self-contained introductory experience, and our first two cycles, the Ashes Cycle, consisting of Downfall and Uprising, and the Borealis Cycle, consisting of Midnight Sun and the upcoming Parhelion. Our cards are translated into several languages, and are available to buy through print-on-demand services as well as a growing number of resellers. As we believe that Netrunner should be accessible to all, we also provide print-and-play PDFs of our cards for anyone to download for free or for a pay-as-you-feel donation. Home-printed proxies are fully accepted and tournament-legal in all Null Signal Games organized play events.
In addition to releasing new sets, we curate the existing card pool, both by rotating out older sets as new ones are released, as well as through active management of the competitive metagame through the use of bans or restrictions. Our Balance Team supports three competitive formats: Startup, which contains only Null Signal products, Standard, which has a larger card pool including the latter few FFG sets, and Eternal, which contains all Android: Netrunner and all Null Signal Games releases.
Null Signal Games also manages Netrunner organized play. We do this by creating prize kits for casual game nights as well as by managing the Netrunner competitive season, starting from local tournaments called Circuit Openers and progressing through National, Continental, and the World Championships. The lower tier tournaments are run by local tournament organizers, whom we support with prize kits, tournament management tools, and other resources, whereas Continental and World Championships are run by our Organized Play team.
Finally, our Rules team maintains the ever-evolving rules documents that make the game possible, as well as formatting the text of new cards to ensure clarity and lack of conflicts.
This workshop is for anyone who has ever felt nervous using Git. We’ll help you face your fears with this ‘choose your own adventure’ style game, where you will use Git commands to make choices and solve puzzles. Enter the Haunted Forest, explore the mysteries that lie within and see if you can survive the night!
To play this game you will need access to the Git CLI. In general in this game git branches refer to locations, and commits refer to things that have happened in the past so the commit history of a branch will tell the story of what happened in a certain place. Files represent something in the environment that can be interacted with in some way e.g. a tree or a building.
To begin run the 'start_game' script.
A curated list of delightful tools for digital creatives in a variety of mediums.
Interactive fiction, games, zines, stories, and more from the creator of the Midnight Pals on birbsite.
Somebody wrote an entire Minecraft server as a bunch of shell scripts.
Requires busybox 1.35.0 or later (crashes on 1.34, for some reason), bash, gnu grep, gnu sed and nmap-ncat. Grep was actually only used once, so maybe I could make it work with the bb one?
HACKERS is a print-and-play card game for 4 (or 3 in a pinch) players.
Until such time as someone DMCAs my ass you can purchase nice printed copies of the game from The Game Crafter: https://www.thegamecrafter.com/games/hackers1
The main goal of this project is to archive pristine versions of original Commodore 64 software, including copy protection. A secondary goal and benefit of this will be to catalog and document all the different copy protection methods used. This information will be used to improve emulation, as well as allow remastering of the software onto new disks for you to enjoy on the real thing.
A reference for batari BASIC, a compiled dialect of BASIC for the Atari 2600.
A list of open source games and game-related projects that can be found on GitHub - old school text adventures, educational games, 8-bit platform games, browser-based games, indie games, GameJam projects, add-ons/maps/hacks/plugins for commercial games, libraries, frameworks, engines, you name it.
Conformal Decals adds a set of decal stickers to the game Kerbal Space Program (KSP), as well as providing a framework for creating your own decals which conform to the surface of the parts they are attached to.
This means that you can do other stuff with them, like make your own stickers and icons and suchlike. Especially interesting because it has the Semiotic Icons that were used in Alien.
Mirrored at https://github.com/drewcassidy/KSP-Conformal-Decals
License: CC-BY-SA v4.0.
On My abandonware you can download all the old video games from 1978 to 2010 for free! You can play Pacman, Arkanoid, Tetris, Galaxian, Alter Ego, or Blackthorne, Civilization, Sim City, Prince of Persia, Xenon 2, King's quest, Ultima, Kyrandia, The Incredible Machine, Another World, Test Drive, Flashback, Lemmings!
And more, of course.
This is a list of small, free, or experimental tools that might be useful in building your game / website / interactive project. Although I’ve included ‘standards’, this list has a focus on artful tools and toys that are as fun to use as they are functional.
The goal of this list is to enable making entirely outside of closed production ecosystems or walled software gardens.
Sunfish is a simple, but strong chess engine, written in Python, mostly for teaching purposes. Without tables and its simple interface, it takes up just 111 lines of code! Yet it plays at ratings above 2000 at Lichess.
Because Sunfish is small and strives to be simple, the code provides a great platform for experimenting. People have used it for testing parallel search algorithms, experimenting with evaluation functions, and developing deep learning chess programs. Fork it today and see what you can do!
A graphic artist is recreating logos, backgrounds, and other assets from the Cyberpunk 2077 game as regular images and SVGs. Check back periodically!
How to solve the 3x3 Rubik's Cube. Go back a couple of pages and you'll find the algorithms for the other variants.
Actively maintained open-source game remakes.
Chains Invent Insanity is a Cards Against Humanity answer card generator. As the name suggests, it generates cards based on a Markov Chain compiled from a wordlist. This wordlist is comprised of every single (official) answer card ever written for every edition of the game.