A re-implementation of the Alchemy browser clicker game, only accessible.
A collection of forever open licensed tabletop roleplaying games and resources. Borrowed from and inspired by the Forever Open Source RPG game jam series.
Server Survival is an interactive 3D simulation game where you play as a Cloud Architect. Your mission is to build and scale a resilient cloud infrastructure to handle increasing traffic loads while fighting off DDoS attacks, managing your budget, and keeping your services healthy.
Survive as long as possible! Manage your Budget ($), Reputation (%), and Service Health.
Brogue is a single-player strategy game set in the halls of a mysterious and randomly-generated dungeon. The objective is simple enough -- retrieve the fabled Amulet of Yendor from the 26th level -- but the dungeon is riddled with danger. Horrifying creatures and devious, trap-ridden terrain await. Yet it is also riddled with weapons, potions, and artifacts of forgotten power. Survival demands strength and cunning in equal measure as you descend, making the most of what the dungeon gives you. You will make sacrifices, narrow escapes, and maybe even some friends along the way -- but will you be one of the lucky few to return alive?
Graphical tiles are included; press 'G' to toggle them.
In the AUR.
This repository includes the shareware version of Crystal Caves. To play the full, retail version, you can copy over the data files or purchase them at Steam or GoG.
The open version isn't complete yet. It's a work in progress.
Oryx Design lab was founded in 2012 by Christopher Barrett as an art resource for game developers which features downloadable royalty free asset packs. Oryx Design Lab has also released multiple games including Famaze, Brogue Tiles, and Infra Arcana.
After years of having people suffer from my hard, hectic and sometimes unfair games, I am now offering an olive branch with “Overload”, a simple incremental clicker and idle game. No evil enemies, no complex puzzles or game mechanics, no hectic gameplay – just pure clicking and flickering screen joy.
You are in control of a reactor that blows up fuel pellets to generate energy. Your goal is to generate one billion energy units in a limited time frame. You start by blowing up individual pellets but build out your reactor with the cash earned to blow all fuses on the way.
The game is PAL and NTSC compatible and can be played with joystick or keyboard (recommended).
Games for a Rainy Day is a Riso-printed collection of artist games by independent game designers and multidisciplinary artists. Stuck inside on a rainy day? You can flip through, land on a page and play any of these micro-experimental games solo or with friends using materials available in your home. This book is meant to be played with, drawn inside of, cut apart and kept as a keepsake for any rainy days where you’re feeling stuck.
An implementation of Space Invaders which uses stereo sound only. Designed to be played with headphones. Listen for beeps moving left and right. Fire when the sound is in the center. Faster beeps means the aliens are closer to the bottom of the screen (and you).
Can be played with a mouse or touchpad but has keyboard controls as well.
Thrive is a free, open-source game about the evolution of life.
From the lowly tidepools of your home planet, you will rise to cosmic dominance. At every step, powerful creation tools and deep simulation mechanics will aid your species’ development. Revolutionary Games is the open-source team of dedicated volunteers aiming to make Thrive a reality.
Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former.
Cockatrice is an open-source, multiplatform application for playing tabletop card games over a network. The program's server design prevents users from manipulating the game for unfair advantage. The client also provides a single-player mode, which allows users to brew while offline.
This project uses C++ and the Qt libraries. First work on a webclient with Typescript was started as well.
I don't know if it's possible to add new games to it.
A list of projects that provide terminal user interfaces .
This command-line interface serves as the backbone of EXILENET - a signal-based delivery system for immersive digital mythologies. Terminal-based storytelling engine. Supports splash animations, glitchtext, hooks, and links. Simple module-based delivery (drag-and-drop new chapters).
It's not quite a hacking simulator, more like an ARG for one or an exploration/adventure/thriller game.
PursuedPyBear, also known as ppb, exists to be an educational resource. Most obviously used to teach computer science, it can be a useful tool for any topic that a simulation can be helpful.
At its core, ppb provides a number of features that make it perfect for video games. The GameEngine itself provides a pluggable subsystem architecture where adding new features is as simple as subclassing and extending System. Additionally, it contains a state stack of Scenes simple containers that let you organize game scenes and UI screens in a simple way.
The entire system uses an event system which is as extensible as the rest of the system. Register new values to existing event types, and even overwrite the defaults. Adding a new event type to the system is as simple as firing an instance of your new event class with signal. Instead of a publisher system, the engine knows everything in its own scope and only calls objects with appropriate callbacks. The most basic event is Update and your handlers should match the signature on_update(self, update_event, signal).
Jeff Easley was born in Nicholasville, Kentucky in 1954. He had an early interest in art, especially when it had a fantastic element. To say he is a huge Frank Frazetta fan is an understatement. He graduated from Murray State University with a BFA degree in painting in 1977.
Easley began his professional carreer as a freelancer, including a few projects with Warren Publishing and Marvel comics. In 1982, he joined the art staff at TSR Inc. which would also include such talents as Larry Elmore, Keith Parkinson, and Clyde Caldwell. Easley's art contributed significantly to the success of TSR's Dungeons and Dragons role playing game in the 1980's and early 1990's.
During his more than two-decade tenure at TSR/Wizards of the Coast, Jeff painted many rulebook, boxed set, and module covers, including iconic Advanced Dungeons and Dragons (AD&D) core rule books. In addition, Jeff was responsible for many famous Dragonlance and Drizzt paintings.
After parting ways with WOTC in 2003, Jeff found himself freelancing once again, and is currently producing art for various companies and individuals.
I have been creating fantasy and science fiction art for over 40 years. After receiving a BFA degree from Western Kentucky, I married Betty Clemons and was drafted into the army almost at the same time. After two years in the service, I got a job at Fort Knox, Kentucky as an illustrator. In addition, I started freelancing at home and was published in a few magazines, including Heavy Metal and National Lampoon. During this time I produced my best work with my wife, our two children, Jennifer and Jeremy.
Eventually, I was contacted by TSR Inc., the company that produced the role playing game Dungeons & Dragons, and I went to work there from 1981 to 1987. While at TSR, I helped set the standards of gaming art in the role-playing genre. Besides creating covers for Dungeons & Dragons, AD&D, Star Frontiers and other gaming books, I created SnarfQuest Tales for the company’s Dragon Magazine. I may be best known for my work with the world of Dragonlance, exemplified by the covers of the DRAGONLANCE book series.
Since 1987, I’ve been working as a freelance illustrator, creating covers for comics, computer games, magazines, fantasy and science fiction books and many other projects. I have worked for other publishers such as BAEN books, Bantam, Warner Books, ACE/Berkley, Doubleday, and Del Rey. I am also the co-author of Runes of Autumn and creator of the Sovereign Stone series. In the gaming and comic industries, I have freelanced for TSR, Inc, FASA, Mayfair Games, Game Designer’s Workshop, White Wolf, Iron Crown Enterprises, Dragon Magazine, Amazing Magazine, Wizard Press, D. C. Comics, First Comics, Eclipse Comics and Frank Frazetta’s Fantasy Illustrated. Miscellaneous credits include LJN Toys, Mattel, Lucas Films, Tonka, Monogram Models, Western Publishing, Sony Entertainment’s EverQuest, and various computer game covers.
python-chess is a chess library for Python, with move generation, move validation, and support for common formats. If used with ipython or Jupyter, it'll render the board as SVG images so you can see what's going on. Otherwise it'll display an ASCII chess board. Supports multiple variants of chess. Seems fairly smart at detecting situations, like check, repetitions, checkmates, stalemates, and draws by insufficient material.
Designed such that you can interface it with other software, such as chess playing engines, endgame searchers, GUIs, and AI research environments.
Over 30,000 Commodore 64 games playable in your browser. We have over 50 gigs of Commodore tapes, disk images, originals, and manuals
A gamified self-discovering documentation system that transforms traditional network documentation into an immersive mystery adventure.
Network Chronicles revolutionizes technical documentation by transforming it from a passive reading experience into an interactive adventure. By embedding critical infrastructure knowledge within an engaging narrative framework, it addresses the fundamental challenge of IT documentation: making it compelling enough that people actually want to engage with it.
Players assume the role of a new system administrator tasked with maintaining a network after the mysterious disappearance of their predecessor, known only as "The Architect." Through exploration, puzzle-solving, and documentation, players uncover both the network's secrets and the truth behind The Architect's vanishing.
Run on Linux or OSX. Written for bash and zsh. Requires jq; node.js is optional but provides advanced features.
Can be installed system-wide (as root) or isolated to a user (without additional privileges).
Every vintage Apple Mac enthusiast knows the importance of having a stockpile of key software to call upon when refurbishing or maintaining their collection. Well, here’s an off-the-shelf solution that’ll answer the prayers of many of us. This is a treasure trove of essential utilities that every Classic Mac OS user absolutely needs to have.
Everything is packed into a single three hundred meg .sit archive to make it easy to grab. Download it, unpack it, and there you have it.