After years of having people suffer from my hard, hectic and sometimes unfair games, I am now offering an olive branch with “Overload”, a simple incremental clicker and idle game. No evil enemies, no complex puzzles or game mechanics, no hectic gameplay – just pure clicking and flickering screen joy.
You are in control of a reactor that blows up fuel pellets to generate energy. Your goal is to generate one billion energy units in a limited time frame. You start by blowing up individual pellets but build out your reactor with the cash earned to blow all fuses on the way.
The game is PAL and NTSC compatible and can be played with joystick or keyboard (recommended).
Grey is an ambitious raycasting-based first-person shooter (FPS) for the Commodore 64, developed by the Polish duo Kamil Wolnikowski (aka Jammer64) and Piotr Kózka (aka Piotoor). Grey recreates the atmosphere of early PC FPS titles on the C64, with colorful, fast-refreshing corridors and intense combat.
Inspired by Wolfenstein 3D and Doom, but adapted to C64 limitations. The project has already reached a fully playable state: the engine is advanced, levels are showcased in videos, and several developer builds have appeared in magazines. The goal is a fast, colorful, single-file release, with a longer-term plan for a cartridge edition to leverage extra memory and speed.
Download: https://csdb.dk/release/?id=244804
If you love the C64, you’ll love going back to where it all began: prompt, floppy disks, and cunning. Netshacker is an experience built for demanding retrogamers — an authentic terminal, believable logic, no shortcuts.
It’s not a “game pretending to be retro” — it’s a product with an old-school mindset and modern craftsmanship. Every output has meaning. Every mission is solved with brains, not glitches.
GUI64 is a graphical user interface for the Commodore 64 that allows you to run programs and games, as well as to manage files by cutting, copying, pasting, deleting, and renaming them. It moreover enables you to format and rename disks, browse your folders on your SD2IEC device, and create new disk images and folders.
Supports both the Commodore 1351 mouse and joysticks as controls.
There are currently three options: the first is gui64.crt. This is a cartridge image with which you can enjoy GUI64 right after switching on your computer. The second option is gui64.prg which works great with a Kung Fu Flash cartridge. The third option is gui64.d64. Put in the disk and load GUI64 with 'LOAD"*",8,1'.
If you have a Commodore 64, chances are you’ll eventually need to connect a modem or other serial device to it. You’ll find that’s not quite that easy since the C64 doesn’t have a standard RS-232 serial port. What it does have is called the “user port” and it can do serial over this port but it needs to be changed from TTL levels (0 to +5v) to RS-232 levels (-15v to +15v).
If you’ve ever attempted to purchase a VIC-1011, a terminal type, SwiftLink or Turbo232 from eBay you’ll quickly find out that the price gets out of hand. Expect to pay upwards of $100 or more for these adapters.
Luckily, there’s an inexpensive way to get a RS-232 port on your C64 and it’ll cost you less than $15. Ready?
The Oasis BBS is a Commodore 64 BBS run from 1985 to 1990. At the time it was on the bleeding edge of Commodore technology running the Color 64 BBS software along with a 2400 baud connection and 80 megabytes of storage via the Lt Kernal hard drive platform. After 28 years we're back online and available as a Telnet BBS. In addition the site has grown to include a website and social media. Welcome 'Back' to the Cool Pool!
Realtime cycle exact emulation of the Commodore 64 using multiple microcontrollers in parallel. Currently uses multiple RP2040s or RP2350s. Aims to interface with the original hardware.
This is a proof of concept and not end user ready.
A pair of tiny PCBs that get soldered underneath the CIA 6526A chips in Commodore computers. They contain ESD protection diodes that provide a better path for static shocks to travel which doesn't go right into the chips to blow them out. If the CIAs are socketed they go right between the socket and the chip. If they're not you'll have to desolder them (and you may as well install sockets while you're at it). Short, only 5mm high.
Greyprints for fabbing a C64 breadbin case from scratch.
This case is consisting of 4 pieces, so it is compatible with 3D printing. bottom half is very similar to original case. even vents and supports are in original place. top part is a little different. biggest change to top part is it uses M3 size threaded insert on mounts that connect it to bottom. Top part is missing the middle screw mount to keep it compatible with 3d printing. but the threaded inserts are holding perfectly fine.
Because of the long and thin nature of parts I suggest you to print it in silent mode.
Replacement keycaps for the Commodore C64 and 64C. Available in multiple colors when they're in stock (because they're popular). Includes the regular keys, the big keys (CTRL, RESTORE, left and right SHIFT, RETURN, and the spacebar), and the function keys on the right-hand side.
The PLA chip is one of the most common faults in C64 and this is a modern replacement for that chip. it will fit in any longboard C64 (Assy 326298, 250407. 250425 and 250466).
Make sure your PLA is socketed otherwise you will first have to desolder the old chip and install a socket.
These are original and genuine N82S100N made by SIGNETICS factory programmed in order to use on your C64 Perfect replacement for your faulty MOS 906114-01.
These ICs are very rare to find out and maybe these are the last parts available.
The SwinSID Nano is one of many modern replacements for the failing original parts in a Commodore 64. If you have no sound from your C64, or if the sound isn't right (often parts of the chip fail, such as one voice or the filter) then you may need to replace your SID (sound interface device). Original parts are sought-after and therefore are now very expensive.
The SwinSID Nano b is Tolaemon's improvement on the SwinSID Nano. It's mostly indistinguishable from more expensive options (see my comparison video). It has the same footprint as the original chip, it has an LED on the underside (I use amber) and a startup chime.
The SID is usually socketed on the C64 board, so this should be a simple swop, but do check your board because if you have to desolder the original chip, replacement is a more involved process. I use socket-friendly pins.
Note that the SwinSID doesn't handle the analogue paddle input so that's a consideration if rotary paddles are important to you.
PLS100N (PHILIPS) is pin to pin interchangeable with all original C64 PLA (for example MOS 906114-01 or Signetics N82S100). These PHILIPS PLS100N are NOS (new old stock). All PLS100N are still in their original tubes and boxes (data code 1999,that is the last production).
The MechBoard64 is a replacement keyboard for the Commodore 64. The keyboard is based on microswitches from Gateron, lasercut aluminum brackets that are anodized in black and a black PCB. The MechBoard64 consists of 123 individual pieces and 200+ soldering points connect it all. The MechBoard64 fits perfectly in breadbox and C64C slim cases.
SMD components are already soldered in place. Through-hole components need to be attached. Does not come with keycaps.
This project the result of reverse engineering the iconic Commodore 64 game Archon (c) 1983 by Free Fall Associates.
The reproduction code is intended to be a true replication of the source logic with the exception of original memory locations.
The code is fully relocatable and pays no heed to original memory locations. Original memory locations are provided as comments above each variable, constant or routine for reference.
Extensive comments have been provided to help understand the source code.
A Commodore 64 Mastodon Client. A C64 compatible wifi modem and terminal software are required. Consists of a local proxy server written in Python running on a machine somewhere on your home network, requires an app (API key) on your instance of choice. Connect to your local network using your wifi modem and use your favorite terminal software to dial into the port it's listening on (default: 6502/tcp).
This site attempts to re-create some of the best Commodore 64 software sets. And by "set" we mean the box, manual, disks and any other materials contained inside the packaging.
If you are looking for documentation for some of your favorite Commodore 64 games, then we may just have what you are looking for. Or if you are looking for a trip down memory lane, and you just want to view the materials from your favorite Commodore 64 games - well, hopefully we can help you out there too.
Feel free to jump right in by clicking on the "boxed sets" link, and then browsing your favorite sets. Remember, this site is a work in progress, so if you don't see what you're looking for then check back later after we have added some more sets.
A troubleshooting cheatsheet for the Commodore 1541 floppy drive.
The SIDKick pico ("SKpico") is a drop-in replacement for the SID 6581/8580 sound chips in the Commodore 64 and 128 computers. It has been designed as an inexpensive alternative to other replacements while not making compromises regarding quality. It consists of a simple interface board and a Raspberry Pi Pico (or compatible clone). The emulation is based on an extended version of reSID 0.16, and includes a few additional features.
Emulates the 6581 or the 8580 in single or dual SID mode. Has a built-in configuration menu that is accessed with a BASIC command (SYS 54301 for the c64, SYS 54333 for the c128). Supports stereo output if you hook a DAC up.
Uses surface mount components so this is not a project for the inexperienced or the faint of heart.