With over 100TB in our repository, we are quite possibly the largest repository of its kind on the web!
The repository mainly contains Windows and Apple betas. These are the most popular files and are enjoyed by most of our members on the forum. We also have a games repository which has a huge selection of older and more modern game betas. We like to widen our scope a little bit too, so our repository stocks old abandonware classics from various consoles and computers from many years ago.
Sells storage adapters, upgrades, and accessories for classic 8-bit computers, including the Atari and Commodore.
Lotharek sells hardware upgrades and replacement parts for retrocomputers, including the Commodore and Atari 8-bits.
A growing database of homebrew, indie and aftermarket games for retro and retro-like platforms.
A computer mystery/romance/hacking simulator set five minutes into the future of 1988.
Ports for Windows, OSX, and Linux are downloadable from here. Creative Commons licensed.
Small as a mouse, fast as a cheetah and available for free. NetSurf is a multi-platform web browser for RISC OS, UNIX-like platforms (including Linux), Mac OS X, and more. Whether you want to check your webmail, read the news or post to discussion forums, NetSurf is your lightweight gateway to the world wide web. Actively developed, NetSurf is continually evolving and improving.
Written in C, this award winning open source project features its own layout engine. It is licensed under GPL version 2.
Git server: https://source.netsurf-browser.org/
FreeDOS is a complete, free, DOS-compatible operating system that you can use to play classic DOS games, run legacy business software, or develop embedded systems. While we provide some utilities, you should be able to run any program intended for MS-DOS. Pretty much any program that works on MS-DOS will work on FreeDOS. You can also use FreeDOS on a network! However, you may experience problems running Windows on FreeDOS. For example, Windows standard-mode works on FreeDOS, but ‘386-mode Windows for Workgroups 3.11 does not.
Github: https://github.com/FDOS
The Transactor was started life in 1978 as a Commodore Business Machines publication used to explain low level details of the Commodore PET. In 1982 it was reborn as a bimonthly independent magazine published out of Milton Ontario (Toronto) covering all 8bit Commodore’s. This revised magazine used the slogan new slogan was “The Tech News Journal for Commodore Computers” and was paid for through advertising and subscription prices. A quick scan of the covers below and you will be able to see when this change occurred. The Commodore Transactors were mass produced using a very inexpensive mimeograph technology while the independent magazine was created using a proper printing press.
Both publications were known for their depth. They covered hardware hacking in detail and were read by serious users. One issue even boasted that it was 95% advertising free right on the cover.
What can you do with Vision BASIC? Pretty much anything you want to. Speed will no longer be a problem! Why? Because on it's own, Vision BASIC is VERY fast! But when you need to crank out even more speed, all you need to do is insert machine language anywhere you wish to. Yes, you can actually type machine language instructions right next to BASIC commands! You won't need to load in external machine language files, and you won't need to poke machine language code to memory. This is because Vision BASIC also doubles as an assembler – you can write BASIC programs with it or machine language programs with it, or a blend of the two!
Vision BASIC also includes a whole new batch of commands to help you realize your programming dreams! Need sprites? Vision BASIC's got you covered! Need sound and graphics? Yep, gotcha covered there too! Vision BASIC was designed to greatly minimize your need to POKE around with all those crazy registers. In fact, you might never need to POKE again! And if you find yourself needing a command or function that isn't available, you can simply create it yourself – by creating the needed subroutine and calling it by whatever name you choose to give it. These "user defined" commands and functions can be saved into separate files and added to your programs whenever you need them!
My name is Adam Wilson. I’m an embedded electronics engineer by trade, and for the past few years I’ve been collecting, repairing, and restoring vintage computers in my spare time.
I’ve finally got around to creating my own website, in order to document all of my repairs and restorations in an accessible fashion for anyone who may be interested.
Cases and replacement parts for Amiga computers. The cases even have mountpoints for popular aftermarket hardware upgrades, and even a RasPi 3 or 4 if you just want the shell!
The Membership Card is a complete computer that fits in an Altoids tin. Inspired by classic 8-bit computers like the Altair 8800 and Heathkit H8, it is thoroughly documented and easy to build, with big parts, big pads, and big traces and spaces. It uses only generic parts common in the 1980s (and still available today) -- no custom parts, and no surface mount. It's fully self-contained: You don't need PCs, Windows, megabyte compilers, or secret software to use it. Now you can learn about computers right from the ground up, and really understand how they work!
It comes as a two-board set. The Z80 Membership Card itself is a stand-alone single-board computer that can "power up" your projects, like the Parallax BASIC Stamps or Arduino microcomputers. But you need a way to program it, and of course some kind of input and output "shield" to put it to work.
Links to buy the kits are near the end of the page.
I got to wondering... Could we have built an 8080 microcomputer, like the famous Altair 8800, but in a pocket-sized package? No "wizard behind the curtain" modern chips to make it work. It had to be built with vintage parts and through-hole techniques; just as it would have been back then. It must be user programmable; not simply running a fixed program like the HP-35. And, it's got to have a real front panel, like the Altair with its classic switches and blinkie-lights!
The kits are linked near the end of the page.
Implementation of a super-lightweight network file system for sharing files across and between 8-bit computers. Originally designed for the Spectrum but has been ported to the Atari. Implementations exist for Linux, Spectrum, and Atari.
Protocol spec: https://github.com/FujiNetWIFI/spectranet/blob/master/tnfs/tnfs-protocol.md
FujiNet was intended to be a network adapter that attaches to the SIO (Peripheral) port of an Atari 8-bit computer system but has become an all encompassing SIO peripheral emulator. Designed to physically interface with any 8-bit Atari system via the SIO port with a 3d printed SIO plug. Also has an SIO jack on the back so that other peripherals can be plugged in as passthrough devices. Powered from the Atari (unless it's used on a 400 or 800, they don't supply enough current).
Emulates data storage on cassettes and floppy disks. Data can be stored on SD card or TNFS network share. Emulates the 850 modem. Emulates most of the common Atari printers, but converts files to PDF and saves them. Implements a brand-new network (N:) device.
Implements Bluetooth, NTP, text-to-speech.
PCBway community page for an adapter for a Commodore 1541-series disk drive. Makes it possible to add a parallel interface port to the drive for the purposes of disk ripping. Rather than cutting traces and soldering directly to a 6522 chip, it fits in between the chip and its socket. Add some ribbon cable and a DB-15 plug and there you go.
The picture is a helpful reference for how the IC socket and header bars are positioned.
Note that, per the response to my question:
Pins 9 and 10 are connected to pins 18 and 39 of 6522 - CB0 and CA1 (some count it from 1 so it's CB1 and CA2 then). They are needed only when drive is connected with C64 via userport to handshake while sending data. You don't need those for XUM1541/ZoomFloppy.
A collection of cartridges, adapters and replacements for the Commodore C64.
If you have an interest in the Commodore 64 (C64), SX-64 and Commodore 128 (C128) and all the various hardware that comes with that, like 1541 disk drives, modems, 1702 monitors, etc, then the Commodore Computer Club and Users Group is for you.
We also discuss the Commodore Amiga, VIC-20, Commodore 16 (C16), Plus/4, CBM PET and even the C64 Direct-to-TV (C64DTV) designed by Jeri Ellsworth. If it’s Commodore related, we discuss it at our meetings.
The goal of the club is to have monthly meetings and discuss cool things that are still happening in the scene as well as share project ideas or concepts and to inspire each other for new ones.
In May of 2011 we started the Retro Computing Club as a “sister” club to compliment and cover other vintage computers like Apple, Atari, IBM PC, Tandy, Texas Instruments, Macintosh and more along with video game consoles like Nintendo, Vectrex, Sega, etc.
Like any self-respecting user group, their resources page is well populated.